When done well, it can be a kind of mini-game within the game, that gives you a feeling of accomplishment when you succeed in finally making that uber weapon or armor. I actually enjoy some of the so-called fiddling that has to be done in crafting systems. What I AM familiar with, though, are some of the crafting systems found in MMOs and certain not-rogue-like rpgs (eg. When I actually choose my skills, I find that I nearly always take at least one crafting skill, if not 2 or all 3.Īlthough I am a rogue-like veterant, having started playing back in the 1970s with Rogue, itself, I did drift away for a while, so I am not actually familiar with any other Rogue-likes that do have crafting in them. I agree that the crafting system in Dredmor can use some work, but I DO like crafting. One thing that I noticed in the podcast is that most of you don't like crafting in a Rogue-like.
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